téarma.ie foclóir.ie teanglann.ie gaois.ie logainm.ie
Ar ais chuig leagan don scáileán Back to screen version
An Bunachar Náisiúnta Téarmaíochta don Ghaeilge
The National Terminology Database for Irish
Gach réimse All domains Roghanna Options
426
Líon torthaí a aimsíodh
Number of matches found
« » 1 2 3 4 5
cineál cluiche eachtraíochta inar féidir leis an gcomhéadan ar fad a bheith trí théacs amháin
a type of adventure game where the entire interface can be "text-only"
físchluiche ina mbreathnaítear ar an imirt ó uillinn taobh-amhairc cheamara agus ina mbogann na caractair ó chlé go deas trasna an scáileáin (nó níos annaimhe, ó dheas go clé) le sprioc a bhaint amach
a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right (or less commonly, right to left) to meet an objective
GAcluicheolaíocht bain3
gu cluicheolaíochta
staidéar cluichí agus cluichíochta, físchluichí ach go háirithe
the study of games and gaming, especially video games
Físchluiche á imirt ag imreoir nuair nach bhfuil tiomantas fadtéarmach aige don chluiche agus é in ann tabhairt faoi go hannamh nó gan choinne.
Playing video games where a gamer does not have a long-term commitment to a game and can approach playing the game on an infrequent and spontaneous basis.
Cód a mbíonn tionchar aige ar an imirt, mar shampla dá dtabharfadh sé armlón gan teorainn duit nó dá gcuirfeadh sé ar do chumas aon dochar a sheachaint.
A code that affects game play, such as the ability to have unlimited ammunition or to never receive damage.
Troid ag deireadh leibhéil i bhfíschluiche nuair a théann tú in iomaíocht le namhad i bhfad níos láidre, a dtugtar bas air.
A fight at the end of a level in a video game whereby you typically fight a much larger enemy with much more health, called a boss.
Coincheap deartha i bhfíschluichí de réir mar a dhéantar láidreachtaí carachtair nó straitéis áirithe a chur in aghaidh míbhuntáiste comhréireach i réimse eile ionas nach mbeidh forlámhas ag carachtar nó cur chuige amháin.
A video game design concept where the strengths of a character or a particular strategy are offset by a proportional drawback in another area to prevent domination of one character or gaming approach.
Ciúta scéalaíochta leis an teannas dramatúil a uasmhéadú nuair is cosúil go bhfuil imreoir i mbaol tubaiste, ach éiríonn leis ealú arís agus arís eile leis an bhfarasbarr is lú.
A plot device by which dramatic tension in a story is maximized when the player often seems to be on the brink of disaster but is able to escape repeatedly from this situation by just the narrowest of margins
bealach le roghchlár de roghanna dialóige a chur ar fáil don imreoir agus iad ag idirghníomhú le carachtar ríomhrialaithe, le gur féidir a thuilleadh a fhoghlaim ón gcarachtar sin, tionchar a imirt ar a ghníomhartha nó scéal an chluiche a bhogadh ar aghaidh ar bhealach éigin eile
a means of providing a menu of dialog choices to the player when interacting with a non-player character as to learn more from that character, influence the character's actions, and otherwise progress the game's story
limistéar rúnda i bhfíschluiche a chuireann ar do chumas teileapórtáil go draíochtach chuig leibhéal eile, nó uaireanta bíonn do rogha leibhéal agat
a secret area of a video game that allows you to magically teleport to another level, possibly offering you a choice of levels
próiseas eacnamaíoch i bhfíschluiche ina bhfaightear réidh le hairgeadra an chluiche ná aon earra ar féidir é a luacháil in aghaidh an airgeadra sin
an economic process by which a video game's ingame currency ('gold'), or any item that can be valued against it, is removed
« » 1 2 3 4 5